Red Frontier 2 is Now on Steam! Try out our demo!


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Here's the Teaser Trailer!

Our Vision On The Features Of Red Frontier 2

While we wait for the summer festival and the reception of the game. We want to talk about the features we prioritize after the release of the demo.

Intense Stealth

The main feature of nearly every horror game is stealth. So we are going to try our best to make it fun, easy, and innovative. While we try various ideas and concepts for stealth we will take suggestions and feedback from our community, which you can join easily.

More engaging Snake

if you played the Red Frontier one, you will know our main enemy is a giant alien snake. But this time, there will be more interaction and it will feel like it actually wants to kill you.

More engaging Centipede

The second creature, the centipede is in pretty good place apart from certain small problems. Summer festival demo will show us that is it too hard or too difficult. We will change and improve its behavior after that.

Station to Station Travel

Stations will be more than one room safehouses. They will have their own problems to solve and you will travel between them by driving, using a train, or walking. There’ll be options and they will all come with a different side effect.

Vehicles

We designed several transportation techniques. Driving a futuristic car is the best one. Our priority will be making that a reality but when it succeeds or fails, we plan on making several transportation options to provide choices to you, the player.

Strategic Planning

For now, there’s not much planning involved but when the game becomes more structured, there’ll be more tools to make planning more rewarding. Of course, you will be able to freely choose to go in first and improvise later but a lot of tools will be available for more planner type players.

Gadgets

We have some ideas on that but community feedback will help us a lot through this and we plan to include gadgets for every playstyle.

Randomly generated Characters

We want to create unique characters that will feel different each playthrough. This feature might add a rogue-like feeling to the game. So for now, it is not ready but we have some ideas to make it a reality

These will be our priority after the demo releases and you can follow the development and help us make a great and unique game experience.

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